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Dragon Quest IX: Sentinels of the Starry Skies : ウィキペディア英語版
Dragon Quest IX: Sentinels of the Starry Skies

is a role-playing video game for the Nintendo DS. It was developed by Level-5, and published in 2009 by Square Enix in Japan; it was published by Nintendo in North America and PAL regions a year later, in 2010, making it the second numbered installment of the series to be released within Europe and Australia, after ''Dragon Quest VIII: Journey of the Cursed King''.
''Dragon Quest IX'' introduced local multiplayer functionality to the series, as well as limited compatibility with Nintendo Wi-Fi Connection. It was also the first to be initially released for a handheld game console, and the first to feature spawning of enemies, rather than random encounters. The game retains many of the series' traditional role-playing elements, however, such as turn-based combat and a level system based on gaining experience points. The game was designed to be the most difficult title in the series.
''Dragon Quest IX'' achieved record-breaking sales within Japan, and has set a ''Guinness World Record'' for its anonymous communication mode.〔(【引用サイトリンク】url=http://www.asahi.com/national/update/0520/TKY201005200471.html )〕 Critically, the game has been well-received both inside and outside of Japan, with a ''Famitsu'' score of 40/40, a GameRankings score of 88%, and a Metacritic score of 87.
==Gameplay==
''Dragon Quest IX'' continues the ''Dragon Quest'' tradition of turn-based combat and is considered harder than the other ''Dragon Quest'' games before it.〔(【引用サイトリンク】url=http://www.gamekyo.com/Webmasters/Images/55451020070425_135925_0_big.jpg )〕 The game allows players to have a cooperative wireless multi-player experience with up to four players; it does not, however, feature multi-player capabilities via Nintendo Wi-Fi. Multiplayer play requires a game cartridge for each player. The game includes only one save slot, whereas most have at least three.〔
In part due to ''Dragon Quest IX''s design as a multiplayer game, party members are characters created and chosen by the player. Unlike previous games, the player has more control over their character's appearance. While ''Dragon Warrior III'' and ''Dragon Quest IV: Chapters of the Chosen'' allowed players to choose between playing a hero or a heroine, ''Dragon Quest IX'' offers more customization by also allowing players to define themselves with characteristics such as hair styles and skin tones.
Each character can be customized, both during creation and throughout the game. During character creation selectable features include, gender, hair style and color, eye shape and color, body type, skin tone, and, for characters other than the protagonist, vocation (the game's term for character class). Customizing a character continues into the main game with weapons and armor, now visible during battles and while exploring the world map and towns. Weapons and armor equippable include one weapon, a shield, a helmet, body armor, leg armor, gloves, boots, and accessories (rings or amulets, for example).
Each playable character has a vocation that determines his or her stat(which increases per level), usable weapons and armor, and spells. Six vocations are available early in the game: warrior, mage, priest, martial artist, thief and minstrel. An additional six classes (armamentalist, ranger, gladiator, sage, paladin, and luminary) can be unlocked through successful completion of quests. The protagonist starts as a minstrel, and when additional party members first become available, they can be created with any of the six starting vocations. To have a character become a different vocation the player must talk to "Jack of Alltrades" of Alltrades Abbey or use the sage's ability "Jack's Knack". The ability to change a character's active vocation can be unlocked through gameplay. Characters have separate levels and experience totals for each vocation, and a character's stats and spells are based on his or her active vocation. The game also includes a skill system similar to the one in ''Dragon Quest VIII'', each vocation has five skills: one skill exclusive to the vocation, three weapon skills shared with one or more other vocations, and either Shield or Fisticuffs, an unarmed skill. As characters gain levels, they obtain skill points, which can be spent to increase any of the current vocation's skills. Whenever the points invested in a skill reach a certain threshold, a new ability (active command) or trait (passive bonus) is gained, with the 10th and final ability or trait gained at 100 points. In the case of weapon skills, the 100 point trait allows a character to use the relevant weapon with any vocation, while the 100 point shield trait allows any vocation to use shields. Abilities and trait which have been gained through the skill system are carried over to other vocations, as are unspent skill points.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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